Xcom Enemy Within Arc Thrower
2021年3月6日Download here: http://gg.gg/ok6ya
Project Spark Results
We’ve completed our research into the Arc Thrower prototype and we believe this device is ready for final production in Engineering. The mechanism functions on the basic premise of neurological disruption, emitting a focused electromagnetic pulse capable of confusing and incapacitating targets within a limited range. As this is our first venture into the field of non-lethal weapons based on the alien physiology, it’s safe to assume there may be unexpected results in the field. It’s very likely that some aliens will resist the disabling effects of the weapon, in which case it might be more effective to weaken the enemy first. The Arc Thrower is also constrained by our current power supply technology, which limits its effectiveness to two shots per deployment. Any captives retrieved from the field will have to be housed in an Alien Containment facility; I strongly advise we build that facility before attempting to capture live specimens.Source: XCOM: Enemy Unknown (2012) Research Archives
*Xcom Enemy Within Arc Thrower Model
*Xcom Enemy Within Arc Thrower Mod
*Xcom Enemy Within Run And Gun Arc Thrower
*Xcom Enemy Within Base Location
*Xcom Enemy Within Arc Thrower Motor
*XCOM ToolBoks At XCOM Enemy Unknown Nexus - Mods And Community
Playing XCOM: Enemy Unknown is a bit like training in martial arts with a strict old teacher in an old martial arts movie. You get a chance to learn a lesson, and if you don’t learn it, understand. May 28, 2015 Let’s play Xcom Enemy Unknown with SuperPaulGames. Set in the near future during an alien invasion of Earth, the game puts the player in control of an elite multinational paramilitary organization. Nov 18, 2012 Page 1 of 2 - Arc Thrower Stun Chance? - posted in XCOM Mod Talk: I’m interested in making the game a bit less random. Some randomness is good, but things like rockets having a 10% chance to randomly fail and stray weapon shots completely wiping out important cover instantly. Very frustrating! There are mods that change these things, but I have yet to find a way at all to control the stun.
Fire your Arc Thrower at every visible enemy who is capable of being stunned. Five-turn cooldown. Attack any enemy within movement range with your sword. Deals +1 damage for every 4 tiles between your starting position and the target. The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.Description
The Arc Thrower is a non-lethal sidearm designed to stun hostile targets. The mechanism seems to be most effective against weakened enemies.
*A nonlethal weapon that can stun enemies
*The chance of a successful stun is much greater if the target has low health
*Does not affect robotic enemies
*Advanced versions have a better chance to stun, can heal friendly SHIVs, and take control of certain enemiesSource: XCOM: Enemy Unknown (2012) NotesResearch Required Xeno-BiologyBase Costs§35
5 EngineersAbilities/StatsStun
’I trust you have tested this thing..’ - Shaojie Zhang
The Arc Thrower will be one of your first plot-centric fabrications; and like the various stun devices in previous iterations of XCOM, it may actually be the most important weapon in your arsenal against the alien invaders. Not also is it needed to move the story along, but the weapon drops from captures, and the results from interrogations will vastly expand the potency of XCOM. Off-the-shelf, it costs a maximum of 35 credits (the first handful of Engineers you receive will easily drop it to the mid-low 20s), and holds a charge for two stun attempts, but even then only if the target has 4 or fewer health remaining (49/70/80/90% on 4/3/2/1hp). Its main drawback is an extremely limited range, barely safer than the old touch-range Stun Rod, that usually extends to 3 squares from the target alien.
*Foundry Upgrades:
*Improved Arc Thrower: increases effectiveness to enemies with up to to 7hp (49/70/80/90% on 7/6/5/4hp and 95% chance on 3hp or lower).
*Requires: Elerium research, 4 Drone Wrecks, 20 Weapon Fragments, 10 Engineers.
*Drone Hack: Take control of an enemy Drone for combat (similar to Mind Control).
*Requires: Drone Autopsy, 4 Drone Wrecks, 20 Weapon Fragments, 10 Engineers.
*Repair SHIVs: Allows Arc Thrower to repair friendly S.H.I.V.s or captured Drones, 6 HPs repaired for each use. On the Enemy Within DLC it can also be used to repair MEC Troopers.
*Requires: EMP Canon Research, 10 Engineers.
*Stun, Drone Hack, and Repair SHIV have separate commands from each other, but the Arc Thrower only holds two charges total: So it’s two total of any combination of Stun, Hack, or Repair.Tactics
*You’ll need to get the target down to low HP in order to have any chance of capture (the lower the better). This can be quite challenging itself given the random damage of weapons - a ’lucky’ damage roll could kill a target you’re preparing to capture.
*Pistols are good for whittling away a target’s HP. They have a base crit chance of 0, so provided you’re not flanking the target you should do reliably low damage.
*Alternatively, grenades and rockets do a fixed, reliable amount of damage.
*Given the close range, a Support class soldier with Sprinter is a fairly good candidate for packing the Arc Thrower.
*The Support’s Deep Pockets ability does not allow him/her to carry another Arc Thrower..
*But in the Enemy Within DLC, the ability has been changed to allow for an extra use, for a total of 3 charges (Tactical Rigging still doesn’t allow for a second Thrower to be carried, though).
*Alternatively, an Assault class soldier with Lightning Reflexes is another good candidate for the Arc Thrower as they can avoid the first overwatch shot of the target.
*To ensure you don’t lose soldiers because of a failed stun attempt, try stunning the alien using at least two people in one turn or have another soldier with a clear line of sight that can take out the target if the attempt fails.
*Note that the Arc Thrower does not affect Chryssalids, Zombies, Cyberdiscs, Sectopods, Seekers or Mechtoids, so you do not have to capture them to gain all the research topics. Also, EXALT soldiers would rather commit suicide than be captured alive!
*Also note that the Arc Thrower cannot be used on civilians, nor on your own soldiers, including if they are Panicked and even if they are Mind Controlled by the aliens. If you want to avoid killing a Mind Controlled soldier you will just have to run away and take cover until the alien Mind Control wears off.
*If you have a Sniper with the Disabling Shot skill, you can make the stun much safer on the approach, and should the stun attempt fail the enemy will be unable to return fire on their next turn.
*Enemies, particularly lone ones, will tend to retreat continually when approached. Overwatching will usually keep them in place, since the AI is very reluctant to move when it knows it would provoke an overwatch shot.
*Use of Suppression fire is a good way to keep an enemy immobile and limit its ability to shoot while your Arc Thrower soldier approaches. Note that suppressing a target disables its overwatch fire.
*An Alloy S.H.I.V with S.H.I.V Suppression makes a particularly good support unit for a stunner, as it can suppress and give the stunner cover exactly where they need it for an optimal approach.
*In vanilla Enemy Unknown, there is an AI glitch for aliens: if they see two or more in-cover soldiers, at least one is flanking them, and they see either one go into overwatch, their AI locks up and they’ll skip their next action. This is an excellent method to close in for a stun.
*This is fixed in Enemy Within: aliens and EXALT agents will most often move and risk overwatch fire rather than leave themselves exposed to flanking shots.
*The weapons of aliens taken down with the Arc Thrower will not shatter into fragments. Instead, the weapon is recovered in working condition and will appear in the XCOM base inventory (although it still needs to be researched the before soldiers can use it).
*Repair SHIV and Drone Hack have more range than the stun function.
*For any applicable targets (alien, Drone (hacked or not), or S.H.I.V.) where any Arc Thrower action is available, a range of use is shown as a blue ring with lightning bolt symbols, centered on the target. There is some leeway in differences in altitude, but the distance range for if a soldier might not make it entirely in the circle, is if the dot at the end of a soldier’s movement line (in the center of the square you’ll be moving your soldier to) is within the circle. Be sure to change the camera angle, as the line is directly on the floor, while the circle hovers a few feet off the ground: perspective may not make it clear if a soldier will be in range in 1 move.
*A soldier can usually stun at a maximum of 2 squares between him/her and the alien.
*The Arc Thrower’s chance of success is not a normal hit roll, so is not affected by wounds, high ground, Holo-Targeting or anything else that normally affects aim.
*Stunning a mind-merging Sectoid does not kill or stun the mind-merged unit, the latter only loses its buff.See AlsoXCOM: Enemy Unknown (2012): Soldier EquipmentArmor:Light:Body ArmorMedium:Carapace Armor • Skeleton Suit • Ghost Armor • Psi ArmorHeavy:Titan Armor • Archangel ArmorMEC Suits:MEC-1 Warden • MEC-2 Sentinel • MEC-3 PaladinWeapons:Conventional:Pistol • Assault Rifle • Shotgun • Sniper Rifle • LMG • Rocket LauncherLaser:Laser Pistol • Laser Rifle • Scatter Laser • Laser Sniper Rifle • Heavy LaserPlasma:Plasma Pistol • Light Plasma Rifle • Plasma Rifle • Alloy Cannon • Plasma Sniper Rifle • Heavy Plasma • Blaster LauncherEXALT Weapons:EXALT Assault Rifle • EXALT Sniper Rifle • EXALT LMG • EXALT Rocket Launcher • EXALT Laser Rifle • EXALT Laser Sniper Rifle • EXALT Heavy LaserMEC Weapons:Minigun • Railgun • Particle CannonItems:EU: Alien Grenade • Arc Thrower • Chitin Plating • Combat Stims • Frag Grenade • Medikit • Mind Shield • Nano-Fiber Vest • S.C.O.P.E.
EW DLC: Flashbang Grenade • Gas Grenade • Ghost Grenade • Mimic Beacon • Needle Grenade • Reaper Rounds • Respirator Implant
XCOM: Enemy Unknown (2012):ResearchInitial:Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination(EW DLC)Advanced:Lasers:Beam Weapons • Precision Lasers • Heavy LasersPlasma:Plasma Pistol • Light Plasma Rifle • Plasma Rifle • Plasma Sniper • Heavy Plasma • Alloy Cannon • Guided Fusion Launcher • Plasma Cannon • EMP Cannon • Fusion LanceArmor:Carapace Armor • Skeleton Suit • Titan Armor • Archangel Armor • Ghost Armor • Psi ArmorTechnology:Arc Thrower • Experimental Warfare • Elerium • UFO Power Source • Alien Nav Computer • New Fighter CraftInterrogations:Interrogate Sectoid • Interrogate Floater • Interrogate Thin Man • Interrogate Muton • Interrogate Sectoid Commander • Interrogate Heavy Floater • Interrogate Berserker • Interrogate Muton Elite • Interrogate EtherealAutopsies:Sectoid Autopsy • Floater Autopsy • Thin Man Autopsy • Muton Autopsy • Chryssalid Autopsy • Drone Autopsy • Cyberdisc Autopsy • Sectoid Commander Autopsy • Heavy Floater Autopsy • Berserker Autopsy • Muton Elite Autopsy • Sectopod Autopsy • Ethereal Autopsy • Seeker Autopsy(EW DLC) • Mechtoid Autopsy(EW DLC)Other:Research Credits • Research CodenamesRetrieved from ’https://www.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&oldid=67974’
Author’s Note:
Hello dear readers and welcome to the first XCOM/Rosario+Vampire crossover on .
A few days ago I made a boast: that I could cross two very improbable franchises. My friend immediately asked me to prove it. And here is the proof! Hah!
I hope you’ll enjoy reading this as much as I enjoyed writing it…
The war lasted for a bit over two years.. The Ethereals, a race of aliens, attacked Earth with an army of thralls wielding advanced technology decades beyond anything on our planet.
They seemed unstoppable.. They struck hard and fast, killing and/or abducting the populace before the army could respond.. They struck all over the globe, without discrimination..
But we didn’t give up.. A group of the most influential people from across the globe gathered together, pooling their considerable resources in order to activate a contingency plan from before the Cold War.
And thus the XCOM Initiative was put into effect. The finest minds and the best soldiers of Humanity were gathered together in order to combat the threat.
But even with them victory was pyrrhic at best.. Conventional weaponry was barely effective, and the finest armor we could produce was as effective as cardboard.. But even with eighty percent mortality rate we did not relent. And in time, we turned the tide..
Captured alien technology helped them improve theirs. Within a couple of months they succeeded in creating things only thought real in science fictions, like active optical camouflage and laser weapons.. They finally had armor that could withstand several plasma hits.. An year into the war and we developed plasma weaponry of our own.. The alien substance dubbed MELD allowed XCOM to augment their soldiers to superhuman levels, or even gave them robotic bodies that laid waste to the invaders..
But the aliens didn’t stay idle.. Each success by XCOM only increased the difficulty of the battles as new and reinforced thralls joined the battlefield.
And they weren’t the only enemies XCOM faced.. Other groups tried to take the aliens’ technology for themselves, or even help the invaders.. The most prominent and dangerous of them being EXALT, which succeeded in sabotaging XCOM operations when others failed.Xcom Enemy Within Arc Thrower Model
But the defenders of Humanity did not let that stop them.. They rooted the groups one by one, while battling the alien threat..
Nothing could stop XCOM from defending the populace of Earth… They met anything that was thrown at them head-on and defeated it… The first contact in Germany, the first downed alien aircraft, the Outsider, the assault on the Alien Base and the counterattack on XCOM Headquarters, the Terror Attacks, the Covert Operations against EXALT, the first meeting with the true leaders of the enemy forces, the Temple Ship assault and the final showdown with the Uber Ethereal…
XCOM met all that and much more with nothing more than human enginivity and prevailed.
Now both the Enemy Within and the Enemy Unknown are beaten, never to return.
But XCOM hasn’t been shut down… No. XCOM will stay true to their motto…
Vigilo Confido.
Ever Vigilant.
For even with one enemy destroyed, nothing guarantees that another one won’t emerge to fill the vacuum..
’Are you certain about this?’ The man who asked the question appeared to be in his mid-thirties, With short hair and dark eyes. He was currently looking up at a massive screen, frowning at the small image that took one of its corners.
’Yes, Commander.’ The electronically disguised voice that replied belonged to the man whose image took the rest of the screen. His face was hidden in shadow, leaving only an outline of his bald head.
’The image is genuine.’ The man continued, causing Commander Bradford’s frown to deepen.
’With all due respect, Councillor, this doesn’t look like an Extraterrestrial.. It looks more like a..’
’We are aware that the creature does not match any known Extraterrestrial profile.’ The man on the other side interrupted him. ’But it is clearly not of human origin. This is why the Council is delivering this matter into your hands.’
’Very well..’Bradford sighed. ’I shall dispatch Operatives immediately.’
’The Council will await your report. Until we meet again, Commander.’ With those parting words the Councillor terminated the transmission.
Bradford didn’t move as he continued to stare at the image. It was a satellite image of a city, zoomed in on max. Flying over it was what at first glance appeared to be a human male with leathery bat-like wings coming out of his back and a spade-tipped tail flapping behind it. The photo was taken from above just as the creature was making a roll, allowing for a somewhat clear image of his face.
Bradford wasn’t superstitious.. Then again, he didn’t believe in aliens before they came. Still, he wasn’t going to believe that this was a demon or anything like that..
’The Commander had to deal with less weird things..’ Bradford muttered to himself. He thought of the man who had this post before him, the man whose decisions and management of the XCOM program led them all to victory.. They still called him by his title, even if he retired right after the war ended..
Another sigh escaped Bradford’s lips as he walked out of the Situation room. He had a mission to plan and coordinate..
As he walked the short walk to the Mission Control room he couldn’t help but wonder if this was how the Commander felt in the first few days of the War..
Amar smiled widely as he dived through the air. The Incubus was making his weekly flight high over the streets of Dubai, something he took up to keep his wings in shape. He wasn’t worried that anyone would see him.. There weren’t many people who dared come out at night after the war with the invaders.. And even if someone saw him then they would probably think he was a figment of their imagination..
The Incubus chuckled at that thought. Perhaps he could fly in one of the buildings below and Charm a girl or two, like his ancestors did in the past.. Nobody would believe that a supposedly mythological creature had their way with someone..
Amar shook his head. He already had his fun for the night.. He was just going to wrap this flight up and rest. His mind made the succubus banked to the side and headed towards one of the taller buildings in the district.
Landing lightly on his feet the Incubus paused to stretch his limbs before assuming human form. He didn’t want any of his neighbors to see him as he made his way to his apartment..
Nothing disturbed the short walk to the door to the emergency stairwell that would lead him down and into the building. It was only when he opened the door that he got a surprise..
’Luvly night fer a stroll, ain’t it?’ A heavily accented voice said before the crackle of electricity filled the air. Amar collapsed like a puppet with his strings cut as the XCOM Operative discharged the Arc Thrower in him. The human watched with curiosity as the monster returned to its real form before bending over to check its vitals. A second later he nodded to himself and stood up.
’Bogie’s tagged ’n ready to be bagged.’ He spoke in an earpiece.
’Roger that, Sneaks. Fast Wing is on the way.’ Came the reply from the Skyranger’s pilot. The Operative grinned and grabbed the Incubus’ body dragging it back on the rooftop as the sound of the hovercraft’s relatively quiet engines became louder..
Amar woke up with a groan. His entire body felt numb and ached.. And he was suffering from a headache, one that got worse the moment he opened his eyes.. The lights above him seemed too bright..
’Ugh.. What did I drink last night?’ He asked as he st
https://diarynote-jp.indered.space
Project Spark Results
We’ve completed our research into the Arc Thrower prototype and we believe this device is ready for final production in Engineering. The mechanism functions on the basic premise of neurological disruption, emitting a focused electromagnetic pulse capable of confusing and incapacitating targets within a limited range. As this is our first venture into the field of non-lethal weapons based on the alien physiology, it’s safe to assume there may be unexpected results in the field. It’s very likely that some aliens will resist the disabling effects of the weapon, in which case it might be more effective to weaken the enemy first. The Arc Thrower is also constrained by our current power supply technology, which limits its effectiveness to two shots per deployment. Any captives retrieved from the field will have to be housed in an Alien Containment facility; I strongly advise we build that facility before attempting to capture live specimens.Source: XCOM: Enemy Unknown (2012) Research Archives
*Xcom Enemy Within Arc Thrower Model
*Xcom Enemy Within Arc Thrower Mod
*Xcom Enemy Within Run And Gun Arc Thrower
*Xcom Enemy Within Base Location
*Xcom Enemy Within Arc Thrower Motor
*XCOM ToolBoks At XCOM Enemy Unknown Nexus - Mods And Community
Playing XCOM: Enemy Unknown is a bit like training in martial arts with a strict old teacher in an old martial arts movie. You get a chance to learn a lesson, and if you don’t learn it, understand. May 28, 2015 Let’s play Xcom Enemy Unknown with SuperPaulGames. Set in the near future during an alien invasion of Earth, the game puts the player in control of an elite multinational paramilitary organization. Nov 18, 2012 Page 1 of 2 - Arc Thrower Stun Chance? - posted in XCOM Mod Talk: I’m interested in making the game a bit less random. Some randomness is good, but things like rockets having a 10% chance to randomly fail and stray weapon shots completely wiping out important cover instantly. Very frustrating! There are mods that change these things, but I have yet to find a way at all to control the stun.
Fire your Arc Thrower at every visible enemy who is capable of being stunned. Five-turn cooldown. Attack any enemy within movement range with your sword. Deals +1 damage for every 4 tiles between your starting position and the target. The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.Description
The Arc Thrower is a non-lethal sidearm designed to stun hostile targets. The mechanism seems to be most effective against weakened enemies.
*A nonlethal weapon that can stun enemies
*The chance of a successful stun is much greater if the target has low health
*Does not affect robotic enemies
*Advanced versions have a better chance to stun, can heal friendly SHIVs, and take control of certain enemiesSource: XCOM: Enemy Unknown (2012) NotesResearch Required Xeno-BiologyBase Costs§35
5 EngineersAbilities/StatsStun
’I trust you have tested this thing..’ - Shaojie Zhang
The Arc Thrower will be one of your first plot-centric fabrications; and like the various stun devices in previous iterations of XCOM, it may actually be the most important weapon in your arsenal against the alien invaders. Not also is it needed to move the story along, but the weapon drops from captures, and the results from interrogations will vastly expand the potency of XCOM. Off-the-shelf, it costs a maximum of 35 credits (the first handful of Engineers you receive will easily drop it to the mid-low 20s), and holds a charge for two stun attempts, but even then only if the target has 4 or fewer health remaining (49/70/80/90% on 4/3/2/1hp). Its main drawback is an extremely limited range, barely safer than the old touch-range Stun Rod, that usually extends to 3 squares from the target alien.
*Foundry Upgrades:
*Improved Arc Thrower: increases effectiveness to enemies with up to to 7hp (49/70/80/90% on 7/6/5/4hp and 95% chance on 3hp or lower).
*Requires: Elerium research, 4 Drone Wrecks, 20 Weapon Fragments, 10 Engineers.
*Drone Hack: Take control of an enemy Drone for combat (similar to Mind Control).
*Requires: Drone Autopsy, 4 Drone Wrecks, 20 Weapon Fragments, 10 Engineers.
*Repair SHIVs: Allows Arc Thrower to repair friendly S.H.I.V.s or captured Drones, 6 HPs repaired for each use. On the Enemy Within DLC it can also be used to repair MEC Troopers.
*Requires: EMP Canon Research, 10 Engineers.
*Stun, Drone Hack, and Repair SHIV have separate commands from each other, but the Arc Thrower only holds two charges total: So it’s two total of any combination of Stun, Hack, or Repair.Tactics
*You’ll need to get the target down to low HP in order to have any chance of capture (the lower the better). This can be quite challenging itself given the random damage of weapons - a ’lucky’ damage roll could kill a target you’re preparing to capture.
*Pistols are good for whittling away a target’s HP. They have a base crit chance of 0, so provided you’re not flanking the target you should do reliably low damage.
*Alternatively, grenades and rockets do a fixed, reliable amount of damage.
*Given the close range, a Support class soldier with Sprinter is a fairly good candidate for packing the Arc Thrower.
*The Support’s Deep Pockets ability does not allow him/her to carry another Arc Thrower..
*But in the Enemy Within DLC, the ability has been changed to allow for an extra use, for a total of 3 charges (Tactical Rigging still doesn’t allow for a second Thrower to be carried, though).
*Alternatively, an Assault class soldier with Lightning Reflexes is another good candidate for the Arc Thrower as they can avoid the first overwatch shot of the target.
*To ensure you don’t lose soldiers because of a failed stun attempt, try stunning the alien using at least two people in one turn or have another soldier with a clear line of sight that can take out the target if the attempt fails.
*Note that the Arc Thrower does not affect Chryssalids, Zombies, Cyberdiscs, Sectopods, Seekers or Mechtoids, so you do not have to capture them to gain all the research topics. Also, EXALT soldiers would rather commit suicide than be captured alive!
*Also note that the Arc Thrower cannot be used on civilians, nor on your own soldiers, including if they are Panicked and even if they are Mind Controlled by the aliens. If you want to avoid killing a Mind Controlled soldier you will just have to run away and take cover until the alien Mind Control wears off.
*If you have a Sniper with the Disabling Shot skill, you can make the stun much safer on the approach, and should the stun attempt fail the enemy will be unable to return fire on their next turn.
*Enemies, particularly lone ones, will tend to retreat continually when approached. Overwatching will usually keep them in place, since the AI is very reluctant to move when it knows it would provoke an overwatch shot.
*Use of Suppression fire is a good way to keep an enemy immobile and limit its ability to shoot while your Arc Thrower soldier approaches. Note that suppressing a target disables its overwatch fire.
*An Alloy S.H.I.V with S.H.I.V Suppression makes a particularly good support unit for a stunner, as it can suppress and give the stunner cover exactly where they need it for an optimal approach.
*In vanilla Enemy Unknown, there is an AI glitch for aliens: if they see two or more in-cover soldiers, at least one is flanking them, and they see either one go into overwatch, their AI locks up and they’ll skip their next action. This is an excellent method to close in for a stun.
*This is fixed in Enemy Within: aliens and EXALT agents will most often move and risk overwatch fire rather than leave themselves exposed to flanking shots.
*The weapons of aliens taken down with the Arc Thrower will not shatter into fragments. Instead, the weapon is recovered in working condition and will appear in the XCOM base inventory (although it still needs to be researched the before soldiers can use it).
*Repair SHIV and Drone Hack have more range than the stun function.
*For any applicable targets (alien, Drone (hacked or not), or S.H.I.V.) where any Arc Thrower action is available, a range of use is shown as a blue ring with lightning bolt symbols, centered on the target. There is some leeway in differences in altitude, but the distance range for if a soldier might not make it entirely in the circle, is if the dot at the end of a soldier’s movement line (in the center of the square you’ll be moving your soldier to) is within the circle. Be sure to change the camera angle, as the line is directly on the floor, while the circle hovers a few feet off the ground: perspective may not make it clear if a soldier will be in range in 1 move.
*A soldier can usually stun at a maximum of 2 squares between him/her and the alien.
*The Arc Thrower’s chance of success is not a normal hit roll, so is not affected by wounds, high ground, Holo-Targeting or anything else that normally affects aim.
*Stunning a mind-merging Sectoid does not kill or stun the mind-merged unit, the latter only loses its buff.See AlsoXCOM: Enemy Unknown (2012): Soldier EquipmentArmor:Light:Body ArmorMedium:Carapace Armor • Skeleton Suit • Ghost Armor • Psi ArmorHeavy:Titan Armor • Archangel ArmorMEC Suits:MEC-1 Warden • MEC-2 Sentinel • MEC-3 PaladinWeapons:Conventional:Pistol • Assault Rifle • Shotgun • Sniper Rifle • LMG • Rocket LauncherLaser:Laser Pistol • Laser Rifle • Scatter Laser • Laser Sniper Rifle • Heavy LaserPlasma:Plasma Pistol • Light Plasma Rifle • Plasma Rifle • Alloy Cannon • Plasma Sniper Rifle • Heavy Plasma • Blaster LauncherEXALT Weapons:EXALT Assault Rifle • EXALT Sniper Rifle • EXALT LMG • EXALT Rocket Launcher • EXALT Laser Rifle • EXALT Laser Sniper Rifle • EXALT Heavy LaserMEC Weapons:Minigun • Railgun • Particle CannonItems:EU: Alien Grenade • Arc Thrower • Chitin Plating • Combat Stims • Frag Grenade • Medikit • Mind Shield • Nano-Fiber Vest • S.C.O.P.E.
EW DLC: Flashbang Grenade • Gas Grenade • Ghost Grenade • Mimic Beacon • Needle Grenade • Reaper Rounds • Respirator Implant
XCOM: Enemy Unknown (2012):ResearchInitial:Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination(EW DLC)Advanced:Lasers:Beam Weapons • Precision Lasers • Heavy LasersPlasma:Plasma Pistol • Light Plasma Rifle • Plasma Rifle • Plasma Sniper • Heavy Plasma • Alloy Cannon • Guided Fusion Launcher • Plasma Cannon • EMP Cannon • Fusion LanceArmor:Carapace Armor • Skeleton Suit • Titan Armor • Archangel Armor • Ghost Armor • Psi ArmorTechnology:Arc Thrower • Experimental Warfare • Elerium • UFO Power Source • Alien Nav Computer • New Fighter CraftInterrogations:Interrogate Sectoid • Interrogate Floater • Interrogate Thin Man • Interrogate Muton • Interrogate Sectoid Commander • Interrogate Heavy Floater • Interrogate Berserker • Interrogate Muton Elite • Interrogate EtherealAutopsies:Sectoid Autopsy • Floater Autopsy • Thin Man Autopsy • Muton Autopsy • Chryssalid Autopsy • Drone Autopsy • Cyberdisc Autopsy • Sectoid Commander Autopsy • Heavy Floater Autopsy • Berserker Autopsy • Muton Elite Autopsy • Sectopod Autopsy • Ethereal Autopsy • Seeker Autopsy(EW DLC) • Mechtoid Autopsy(EW DLC)Other:Research Credits • Research CodenamesRetrieved from ’https://www.ufopaedia.org/index.php?title=Arc_Thrower_(EU2012)&oldid=67974’
Author’s Note:
Hello dear readers and welcome to the first XCOM/Rosario+Vampire crossover on .
A few days ago I made a boast: that I could cross two very improbable franchises. My friend immediately asked me to prove it. And here is the proof! Hah!
I hope you’ll enjoy reading this as much as I enjoyed writing it…
The war lasted for a bit over two years.. The Ethereals, a race of aliens, attacked Earth with an army of thralls wielding advanced technology decades beyond anything on our planet.
They seemed unstoppable.. They struck hard and fast, killing and/or abducting the populace before the army could respond.. They struck all over the globe, without discrimination..
But we didn’t give up.. A group of the most influential people from across the globe gathered together, pooling their considerable resources in order to activate a contingency plan from before the Cold War.
And thus the XCOM Initiative was put into effect. The finest minds and the best soldiers of Humanity were gathered together in order to combat the threat.
But even with them victory was pyrrhic at best.. Conventional weaponry was barely effective, and the finest armor we could produce was as effective as cardboard.. But even with eighty percent mortality rate we did not relent. And in time, we turned the tide..
Captured alien technology helped them improve theirs. Within a couple of months they succeeded in creating things only thought real in science fictions, like active optical camouflage and laser weapons.. They finally had armor that could withstand several plasma hits.. An year into the war and we developed plasma weaponry of our own.. The alien substance dubbed MELD allowed XCOM to augment their soldiers to superhuman levels, or even gave them robotic bodies that laid waste to the invaders..
But the aliens didn’t stay idle.. Each success by XCOM only increased the difficulty of the battles as new and reinforced thralls joined the battlefield.
And they weren’t the only enemies XCOM faced.. Other groups tried to take the aliens’ technology for themselves, or even help the invaders.. The most prominent and dangerous of them being EXALT, which succeeded in sabotaging XCOM operations when others failed.Xcom Enemy Within Arc Thrower Model
But the defenders of Humanity did not let that stop them.. They rooted the groups one by one, while battling the alien threat..
Nothing could stop XCOM from defending the populace of Earth… They met anything that was thrown at them head-on and defeated it… The first contact in Germany, the first downed alien aircraft, the Outsider, the assault on the Alien Base and the counterattack on XCOM Headquarters, the Terror Attacks, the Covert Operations against EXALT, the first meeting with the true leaders of the enemy forces, the Temple Ship assault and the final showdown with the Uber Ethereal…
XCOM met all that and much more with nothing more than human enginivity and prevailed.
Now both the Enemy Within and the Enemy Unknown are beaten, never to return.
But XCOM hasn’t been shut down… No. XCOM will stay true to their motto…
Vigilo Confido.
Ever Vigilant.
For even with one enemy destroyed, nothing guarantees that another one won’t emerge to fill the vacuum..
’Are you certain about this?’ The man who asked the question appeared to be in his mid-thirties, With short hair and dark eyes. He was currently looking up at a massive screen, frowning at the small image that took one of its corners.
’Yes, Commander.’ The electronically disguised voice that replied belonged to the man whose image took the rest of the screen. His face was hidden in shadow, leaving only an outline of his bald head.
’The image is genuine.’ The man continued, causing Commander Bradford’s frown to deepen.
’With all due respect, Councillor, this doesn’t look like an Extraterrestrial.. It looks more like a..’
’We are aware that the creature does not match any known Extraterrestrial profile.’ The man on the other side interrupted him. ’But it is clearly not of human origin. This is why the Council is delivering this matter into your hands.’
’Very well..’Bradford sighed. ’I shall dispatch Operatives immediately.’
’The Council will await your report. Until we meet again, Commander.’ With those parting words the Councillor terminated the transmission.
Bradford didn’t move as he continued to stare at the image. It was a satellite image of a city, zoomed in on max. Flying over it was what at first glance appeared to be a human male with leathery bat-like wings coming out of his back and a spade-tipped tail flapping behind it. The photo was taken from above just as the creature was making a roll, allowing for a somewhat clear image of his face.
Bradford wasn’t superstitious.. Then again, he didn’t believe in aliens before they came. Still, he wasn’t going to believe that this was a demon or anything like that..
’The Commander had to deal with less weird things..’ Bradford muttered to himself. He thought of the man who had this post before him, the man whose decisions and management of the XCOM program led them all to victory.. They still called him by his title, even if he retired right after the war ended..
Another sigh escaped Bradford’s lips as he walked out of the Situation room. He had a mission to plan and coordinate..
As he walked the short walk to the Mission Control room he couldn’t help but wonder if this was how the Commander felt in the first few days of the War..
Amar smiled widely as he dived through the air. The Incubus was making his weekly flight high over the streets of Dubai, something he took up to keep his wings in shape. He wasn’t worried that anyone would see him.. There weren’t many people who dared come out at night after the war with the invaders.. And even if someone saw him then they would probably think he was a figment of their imagination..
The Incubus chuckled at that thought. Perhaps he could fly in one of the buildings below and Charm a girl or two, like his ancestors did in the past.. Nobody would believe that a supposedly mythological creature had their way with someone..
Amar shook his head. He already had his fun for the night.. He was just going to wrap this flight up and rest. His mind made the succubus banked to the side and headed towards one of the taller buildings in the district.
Landing lightly on his feet the Incubus paused to stretch his limbs before assuming human form. He didn’t want any of his neighbors to see him as he made his way to his apartment..
Nothing disturbed the short walk to the door to the emergency stairwell that would lead him down and into the building. It was only when he opened the door that he got a surprise..
’Luvly night fer a stroll, ain’t it?’ A heavily accented voice said before the crackle of electricity filled the air. Amar collapsed like a puppet with his strings cut as the XCOM Operative discharged the Arc Thrower in him. The human watched with curiosity as the monster returned to its real form before bending over to check its vitals. A second later he nodded to himself and stood up.
’Bogie’s tagged ’n ready to be bagged.’ He spoke in an earpiece.
’Roger that, Sneaks. Fast Wing is on the way.’ Came the reply from the Skyranger’s pilot. The Operative grinned and grabbed the Incubus’ body dragging it back on the rooftop as the sound of the hovercraft’s relatively quiet engines became louder..
Amar woke up with a groan. His entire body felt numb and ached.. And he was suffering from a headache, one that got worse the moment he opened his eyes.. The lights above him seemed too bright..
’Ugh.. What did I drink last night?’ He asked as he st
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